I feel like almost every mobile game these days pushes in-app purchases way too hard. You start a game, and suddenly you’re bombarded with offers to buy coins, skins, or boosters. It kind of ruins the fun when progress feels locked behind a paywall. Are developers just trying to squeeze as much money as possible?
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Are Mobile Game Developers Relying Too Heavily on In-App Purchases?
Are Mobile Game Developers Relying Too Heavily on In-App Purchases?
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Totally agree—paywalls and constant offers ruin the flow. Games should reward skill, not just spending. Balance is badly needed.
Yeah, it’s frustrating how many mobile games https://urbanmatter.com/beyond-downloads-mobile-gaming-monetization-evolution/ aggressively push in-app purchases from the get-go. When you’re constantly bombarded with offers for coins, skins, or boosters, it takes away from the pure enjoyment of playing. It often feels like progress is deliberately slowed or locked behind paywalls just to push spending. While developers need to make money, this “pay-to-win” approach can ruin the experience and drive players away. Hopefully, more games will find ways to balance fair monetization without making fun feel like a luxury only for paying users.