I'm currently juggling a mid-size indie game and we’re trying to figure out if we should bring on one generalist 3D environment artist or split it up—maybe someone for terrain, someone else for props, lighting, etc. The budget isn’t huge, but I’m worried one person might get overloaded or we won’t get the visual quality we want. Anyone dealt with this kind of setup before?
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Is it better to hire one all-around 3D environment artist or build a team of specialists?
Is it better to hire one all-around 3D environment artist or build a team of specialists?
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Yeah, I’ve been there. Last year we started with one artist doing everything and it was fine at first, but things started slowing down once we moved into more complex scenes. We eventually found folks through this site — https://devotedfusion.com/hire/3d-environment/ — and just added a prop artist and a lighting specialist. It wasn’t crazy expensive and gave our world a big quality jump. If you can balance the roles without going over budget, I'd definitely go the small-team route.